5e pillars of eternity races8/2/2023 ![]() The optimal situation would be for all races to be played in all roles in roughly equal numbers. Button holing of races into certain roles is a VERY BAD THING because it limits how races are played. Why would anyone play a wood elf melee character for example? Or why would anyone play a Fire GL non-melee wizard? THAT is why those special abilities are bad. The bad thing about the different and unbalanced special racial abilities is that they make some races far more preferable to play than others. The attribute differences would remain and therefore the differences would never be just cosmetic. I initially wanted to just write up/adapt the new races, but eventually decided on creating a setting document as well. But they do add flavour which is great.įlavor comes from the imagination, not from some special racial abilities. The World of Eora - Pillars of Eternity setting for D&D Fifth Edition v1.0 Late last year, I began working on adapting the Pillars of Eternity games by Obsidian into 5e. These are known for their towering physique and. Below find the races that populate Eora in Pillars of Eternity 2 Deadfire. ugh dragon age inquisition.Īnd all the complaints about some being over powered, well really they are not that important. Moreover, each race has a unique boost of stat attached to it. Nothing worse than having different options to choose but it ends up being a cosmetic difference only. Glad that there are differences between the races including the bonuses. In general i prefer human or aumau from the optical side cuz their body structure fits so good to plate armor which i sport asap (rederics castle gets depopulated right after caed nua) and all the time, yet i find their race bonuses far less attractive than the orlean one. Yet the fire damage it does is just lame and the couple points of DR arent that much of value in the later game. I must say in the sanguine plate it looks realy amazing - even without the new helm. In my previous runthrough i tried a fire godlike of aumaua size as fighter. Optically i like the concept of godlikes. The basic crit rate, buffs and gear arent even taken into account here. ![]() That feature made me start another runthrough with a full hobbit party which i call the pilgrims of the holy crit.Ĭonsidering there are always at least 2 member aiming the same target, this bonus alone would lead to more than one crit out of every two strikes done by my team. 50% bonus damage is good in every fight not only in some harder encounters (like wild orlean bonus or aumaua bonus), it doesnt depend on low hp to tick, its not temporary and it doesnt get devaluated in the middle - endgame period like the DR bonus of fire GL or the heal of moon godlike. Seriously, this sucked major but I am attributing this to my character not being created with this in mind. Dual Wield: Miss miss miss miss miss miss die. With shield took around 0.6 0 - 0.9 per hit due to increased deflection bonus. Hi all, lets discuss our favorite races - ones ingame ofc!įrom the efficiency pov i vote for hearth orleans (or hobbits as i like to call them) cuz of the additional crit ofc. Without shield took about 1.5 - 1.7 damage per hit.
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